Archive for Flash Arcades

Do Flash Arcades Really Need User Accounts?

Usability Image

Having run several arcades, each with particular defining features, and having had the chance to monitor the success and failure rate of user accounts, I’ve come to the conclusion that there are few cases in which user accounts actually serve a purpose. Some of those circumstances are as follows:

  • That the user account provides the user with options that enhance his/her gaming experience (e.g. the ability to access premium or special content)
  • That the user account grants access to an integrated social network (a forum, a live in-game chat etc.)
  • That the user account offers the opportunity to take control of the gaming experience (e.g. the creation of a personal avatar, the ability to record game progress, to monitor site usage etc.)
  • That the user account grants access to extra incentives (competitions, rankings etc.)

The functions in my list above describe user-side interaction at a high level. This is the sort of level that arcades such as Kongregate operate at; whereby the user actually benefits as much from the user account experience as he/she does from the gaming experience. Whatsmore the account and the games overlap and the objective is for both to be as seamless as possible. In this case creating an account is a meaningful and relevant action for the user. But in the majority of arcades, and my own included, it is far from meaningful.

The majority of arcades do not grant any of these functions to their users and yet they still offer user accounts. The most common incentives are to remove site-wide ads, to allow unlimited gaming credits, to set up a basic user profile, to record favourite games and to send private messages to other users. Based on findings from my own arcades, I estimate that 60% of users forget their passwords within the first week of having signed up. And nearly a quarter of all visitors that chose to sign up don’t validate their accounts. This has little to do with the sign up process being drawn out or complex, rather it is a reflection of the fact that the visitor intuitively senses that that the act of setting up a user account is based more on obligation than personal desire.

In my view, if an arcade cannot offer a unique user experience and adequate incentive and value in its user accounts, it should get rid of them all together. The problem is that most low to mid-level arcade scripts place user accounts at the core of their design. But they don’t recognise the fact that those user accounts are pretty meaningless. By eliminating the user accounts, not only do you make your arcade lighter, but crucially you don’t have to maintain the false pretense that creating an account will make your visitor’s lives better!

What’s your view on user accounts? Do they work for you, have you found a better way of using them? I’d love to hear your opinions and experiences so feel free to comment and I’ll happily respond.

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The Game is Changing

This is a follow up to a post I made on TalkArcades.com. I was discussing the way in which more and more flash games are being released at over 2MB file size, some even exceed the 10MB level. My point was that flash games are beginning to compete with downloadable PC games of the likes of bigfishgames for example. While these new large sized games are a good idea on paper and will no doubt come into their own in the near future, right now we’re stuck with broadband connections and server speeds that still struggle to load these games in under a minute.

So from a Webmaster’s perspective, and I’d be interested to hear other webmasters opinions on this later on, unless you pay for a high speed dedicated server, chances are that these mega flash games will be more of a deterrant to your visitors than the smaller games. Looking over my stats for Sly5 for example has shown a clear preference from visitors for the fast loading simplistic games. The load time factor is hugely significant for any website and a matter of 30 seconds can decide whether a visitor returns to your site or not.

In the interests of gauging a response from gamers and webmasters alike, I’ve decided to make use of a neat new feature on WordPress.com blogs which is the polldaddy integration. I’d like to find out what you think works the best: big game files with complex and visually stimulating games or small game files and simple games?

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FingerMonkey Arcade Blog News!

Dear fellow arcaders,

So it’s been aeons since I updated this blog, but there’s been good reason too. If you read any of the previous posts here you’ll know that I used to run fingermonkey.net, littleloki.net and craverz.com, 3 pretty cool arcade sites. I’m pleased to say that those are now in the hands of a new owner and while I didn’t reach the $6000 mark that I initially set out for, I think $2500 is a very reasonable deal given the current market climate.

Craverz was the arcade I built from the bottom up and in just a short amount of time it gained fairly decent traction. At its first google page ranking it got a PR4. This just confirms my points about WordPress as a superior platform for a games arcade in terms of SEO and google friendliness.

After the sale of those sites I kicked back and took some time away from the arcade scene. However, I decided to give it one last try, this time only focusing on one site. I launched Sly5.net a couple of months back and have since been fine tuning it to maximise on SEO and usability. I moved away from the FingerMonkey pseudonym while the sale of the other sites was going on, but I will keep it going here for the sake of this blog.

Over the coming months I’ll be updating this blog with more tips and tricks for arcade webmasters and I’ll be giving feedback on traffic exchange strategies and monetization. I also intend to reinstate the usability review section, but more on that later on. For now I wish you all a happy end to the summer.

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3 Arcades For Sale Now On SitePoint!

Ok so I but the bullet and put my arcades up for sale on SitePoint.com. Follow the link via the box below. There’s a Buy it Now price that is considerably lower than before so this is a prime opportunity to get in on some great arcade action! Check it out.

3 Exceptional Arcade Sites For Sale

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Own An Arcade Empire Today!

Ok so I’ve decided to completely opt out of the arcade business once and for all. I’m leaving nothing behind which means everything must go. Bad news for me maybe but great news for you, becuase this is a unique opportunity to get your hands on 3 high class arcade sites. Each one lovingly handcrafted with great branding and excellent content. I considered doing this on digital point or sitepoint or some other auction site, but I really can’t be bothered. I’d much prefer to have direct contact via email with interested parties and I’m also working on a fixed price basis. Anyone who has followed this blog will know that I’m genuine and not in the business of scams or rip offs. This is a one time deal only. Everything goes to the buyer.

Madness

  • First up is Fingermonkey.net: this was my first arcade. It’s powered by Arcadem Pro with a custom theme, hand picked games, hand made thumbnails, a unique game review section, an average of 500 uniques per day. Along side the fingermonkey arcade is this fingermonkey blog. If you buy this package you will also receive the blog too. It has some top quality content which you can claim as your own and reuse on other sites.
  • Second in line is littleloki.net: this was my second arcade. Powered by the excellent ProArcadeScript. Again, this comes with a custom theme and all content is hand picked. The site has been growing steadily over the past year. It gets around 600 uniques per day.
  • Last but by no means least is my baby craverz.com: this was a project I built entirely from scratch and you can see the creation process in 5 parts starting here. This arcade is unique. There are literally no others like it. For that reason alone it is a treasure. In addition it comes with a unique logo, it has an attached blog called Crave! and you will receive not only the .com domain name but also a dot.mobi for a mobile version of the site. Now that kids are on summer break, traffic has dropped, but during term times it was averaging 2000 uniques a day. It does not yet have a Google PR but at the next ranking I’m certiain it will rack up at least a PR4. The site is currently running with buysellads selling at $15 each.

Each of these sites is top quality and would give anyone looking to get into the gaming industry a huge head start.

I’m selling these sites as one package. Take it or leave it. So let’s just do a visual recap and then finish with the price and contact details. Comments are welcome and I will try to answer any queries as best I can. Serious buyers only please. Good luck!

FingerMonkey.net

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Littleloki.net

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Craverz.com

TOTAL PRICE: $6000 o.n.o

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