This is a review of www.omglaserspewpew.com an arcade with the wackiest name I’ve seen to date, but does the site live up to the wild image that its name suggests? How important is it to match the name of your site with the content and form? This is a site that offers a good case study when it comes to balancing these aspects.
Archive for Innovations & Ideas
Arcade Review: omglaserspewpew.com
Arcade Review: GamesCut
This is a review of www.gamescut.com a full width arcade with orange and beige color tones. The site has a friendly feel to it but the use of space could be put to better use. Single game pages are nice and open allowing you to get right into some gaming fun. Check it out.
Recipe For An Open Source Arcade Script

This post is a rewrite of a forum response that I made on the Talk Arcades gamers forums. You can read the original thread here. In the thread, someone by the pseudonym of ‘Twistedduck’ announced the development of a new arcade script that aims to “be better than all the others”. He/she asked forum members to outline what their ideal script would consist of. The thread received a fairly enthusiastic response and people generally accepted the idea that this is yet another business venture aiming to corner the arcade market.
One of my own suggestions was to make the script open source. In response to this, Twistedduck said: “I think going OSS is not something we would really consider – after all this is a business venture, but thanks for the idea anyway.” The reaction is fairly straight forward and is based on the common belief that open source software (OSS) equates to free software and is therefore not profitable. I disagree. Some of the most successful business ventures have begun with open source applications at their core. To palm it off as an impossible business venture signals on the one hand a lack of understanding of OSS and its capabilities, and on the other hand an implicit need to conform with the current market structure.
In the following few paragraphs I’ve layed out a brief action plan for the development of an open source arcade script. Given that Twistedduck and his/her associate are highly unlikely to take this plan into consideration – they are far too bamboozled by the 4 figure sum that a small proprietary arcade script will bring them – I offer the model to any brave soul who is looking to make a serious impact on the arcade and multimedia script market.
In its current form the market is spread among a handful of individuals who all place financial return before quality of product. This has lead to poorly coded scripts, laxed script support and a culture of mediocrity among arcade webmasters. So the conditions for a paradigm shift in this niche market are almost perfect.
In considering the possibility of an open source script we must first let the idea of the simple economic exchange of goods drop for a moment and consider another way of creating wealth.
Let’s assume that you and your associate are expert developers and that you’re able to build a semantically coded platform for the distribution of multimedia content that responds to current webmaster needs, that addresses the ills of existing scripts and that meets your own aspirations.
Let’s also assume that your platform is both ‘themeable’ and modular; in other words it can be extended and built on using 3rd party add-ons. Let’s keep rolling with these assumptions and say that you release this software under a GPL2 or near-equivalent license, thus allowing others to modify the code base, to contribute to it, enhance it, but not to pass it off or resell it as their own.
Now providing that your software is a) properly coded b) user friendly and c) aesthetically coherent, then what you have just done is to create the de facto framework that will power new game arcades and other multimedia sites for years to come.
The consequences of this are where things start to get interesting. First of all by making this platform open source you will have contributed to a lineage of work that champions ethical practices in coding and accessibility – enabling others to learn from your work and to partake in it with you. In short you will have earned yourselves a solid reputation and this will inevitably open doors to other prospects of work and collaboration and other primary sources of benefit.
Secondly, your platform will have broken the entire arcade script market and you will have absorbed the competition. Within a matter of months, rival script owners/developers will ditch their individual Machiavellian schemes and begin searching for ways of generating income from your platform. Many will start developing add ons for your platform, some free, some paid, but all finding a way back to the source i.e. you.
Thirdly, users of your platform will become its strongest medium of publicity. Your software will spread virally and accrue thousands, possibly tens of thousands of genuine links back to your site. Users will do this of their own accord. For once they will not be coerced into doing so by the petty stipulations of some desperately restrictive commercial license, but simply because they want to give genuine recognition to your achievement. They’ll be proud to use your software.
By this time you and your friend will have established ‘Company X’ – the company that is credited for the entire operation and as a result you will receive a high influx of job demands; you will now have the luxury of choice. You will also begin to employ other members of staff and operate as a professional and scalable set up.
Finally, after a good year to two years of sustained growth, your platform will have considerably evolved and will offer a wide range of options for webmasters. On the whole, not only will you have gained indirect financial benefit and professional renown from the project, but you will have helped lift the flash arcade industry out of its current state of drudgery, instilling higher standards, wider choice ranges and a better gaming experience for all.
The economic exchange of goods is not the only means of creating wealth.
Webmaster Resources: Branding Part 1
Welcome to the first video in a new series called ‘Webmaster Resources‘. These videos will be addressing particular themes related to building and enhancing flash arcade sites. In this first video I embark on a series that deals with Branding. Branding is a huge subject with multiple facets so I’ll be devoting 3 or 4 videos to the topic.
This first video takes a quick look at approaching branding through images. It provides a series of links to free resources and all the links are provided below. Feel free to add further resources relevant to this video and any feedback or ideas in the comment section. Thanks for watching.
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References mentioned in the video
- Flickr.com – check out those Creative Commons images!
- Stock.xchng – royalty free photos
- Deviant Art – long standing graphic art community
- Vecteezy – awesome gallery of free vector graphics
- Vector 4 Free – gallery of free graphic images
- Free Vectors – gallery of free vector graphics
- Bitbox Freebie Section – great range of free image-related apps and downloads
- Texture King – covers your texture needs
- Squid Fingers – great for seamless background tiles
- Tile Machine – user generated seamless background tiles
- Stripe Generator 2.0 – a good resource if you’re in need of some stripes
- Smashing Magazine – this is one of the best sites for general web freebies
Building a WordPress games arcade Part 4
Welcome to part 4 in this series on building a WordPress flash games arcade. So far I’ve covered the concept and ideas behind the project in part 1, outlined the research and components to build the arcade in part 2, gave you a whole preview of the design process in part 3 and now in part 4, in keeping with my promise, I’m going to show you the beta (more like alpha) version of my little baby
This whole experiment has moved quite quickly, perhaps too quickly to deliver a polished product and sadly that’s not what I can offer with this first iteration of the site. My haste is reflected in the numerous bugs and pending features that you’ll see in the arcade, but that’s all part of the next stage and I’m prepared to take it step by step.
This whole experiment has been about the creation process, proving to myself that I could build an arcade out of WordPress desipite my amateur coding and design skills. I’ve learnt a hell of a lot in a short amount of time and I hope some of you have found it interesting.
What I’d like to happen next is to start ironing out the flaws and for that I need your help. So if there are any kind souls out there, particularly with WordPress knowledge, but that’s not a necessity, who’d be willing to lend a hand and point out the bugs and ideally offer some advice on solving them, I’d be very very grateful.
So here goes. Ladies and Gentleman it’s my great pleasure to bring you the birth of a new WordPress arcade (drum roll):



