Archive for Webmastery

Do Flash Arcades Really Need User Accounts?

Usability Image

Having run several arcades, each with particular defining features, and having had the chance to monitor the success and failure rate of user accounts, I’ve come to the conclusion that there are few cases in which user accounts actually serve a purpose. Some of those circumstances are as follows:

  • That the user account provides the user with options that enhance his/her gaming experience (e.g. the ability to access premium or special content)
  • That the user account grants access to an integrated social network (a forum, a live in-game chat etc.)
  • That the user account offers the opportunity to take control of the gaming experience (e.g. the creation of a personal avatar, the ability to record game progress, to monitor site usage etc.)
  • That the user account grants access to extra incentives (competitions, rankings etc.)

The functions in my list above describe user-side interaction at a high level. This is the sort of level that arcades such as Kongregate operate at; whereby the user actually benefits as much from the user account experience as he/she does from the gaming experience. Whatsmore the account and the games overlap and the objective is for both to be as seamless as possible. In this case creating an account is a meaningful and relevant action for the user. But in the majority of arcades, and my own included, it is far from meaningful.

The majority of arcades do not grant any of these functions to their users and yet they still offer user accounts. The most common incentives are to remove site-wide ads, to allow unlimited gaming credits, to set up a basic user profile, to record favourite games and to send private messages to other users. Based on findings from my own arcades, I estimate that 60% of users forget their passwords within the first week of having signed up. And nearly a quarter of all visitors that chose to sign up don’t validate their accounts. This has little to do with the sign up process being drawn out or complex, rather it is a reflection of the fact that the visitor intuitively senses that that the act of setting up a user account is based more on obligation than personal desire.

In my view, if an arcade cannot offer a unique user experience and adequate incentive and value in its user accounts, it should get rid of them all together. The problem is that most low to mid-level arcade scripts place user accounts at the core of their design. But they don’t recognise the fact that those user accounts are pretty meaningless. By eliminating the user accounts, not only do you make your arcade lighter, but crucially you don’t have to maintain the false pretense that creating an account will make your visitor’s lives better!

What’s your view on user accounts? Do they work for you, have you found a better way of using them? I’d love to hear your opinions and experiences so feel free to comment and I’ll happily respond.

Comments (2)

So apparently Hostgator doesn’t do arcades…

Flash arcades are clearly not the lightest websites around. The more traffic you get the more bandwidth you’re going to use and if your stats are respectable then chances are you will already be running your site on a dedicated server. But what about the low to medium range sites? Sites that get less that 1000 unique visitors per day? Most shared hosting solutions in 2008 would be able to take that sort of bandwidth usage well within their stride right? Well not so.

I received an email today from a well known webmaster giving a cautionary note to fellow arcade owners using or promoting hostgator for their arcade sites. The email included an excerpt from this person’s conversation. I’ve changed the names to ‘client’ and ‘agent’ in order to maintain anonymity, but you can still get the gist of it:

1:12:44 PM) Agent: All I can say is that we don’t even allow game
sites on shared servers.
(1:12:56 PM) Agent: I can’t assist here.
(1:12:56 PM) Client: arcade sites?
(1:13:01 PM) Client: its not a gaming site
(1:13:14 PM) Agent: What kind of games?
(1:13:20 PM) Client: arcade games
(1:13:24 PM) Client: arcadesitex.com
(1:13:27 PM) Client: is my demo
(1:13:49 PM) Agent: That’s what I mean. We don’t allow them. When
they’re found they typically get suspended.

So to any arcade webmasters thinking of purchasing hosting with Hostgator, make sure you’re open with staff at sign up that you intend to host a games arcade before going ahead with payment, otherwise you could be in for a nasty surprise.

My question to any arcade owners reading this post is who do you host with and do you use shared hosting or dedicated hosting? I’d also like to know what’s the general tipping point is in terms of traffic. At what point does an arcade need a dedicated server? I’d like to know.

Update.

Ok so I’ve had an information update that clarifies some of the points here in my original post. First and foremost, Hostgator have confirmed that they do host flash arcade websites on their shared hosting plans and that any information to the contrary was misinformation. Secondly, regarding my question on the ‘tipping point’ for traffic and resources and when you’d have to migrate from shared hosting to dedicated server space here’s what the Hostgator rep said:

(3:22:07 AM) Sly5: what is the tipping point between being able to host a flash arcade site on your shared hosting accounts and being requested (read forced) to buy dedicated server space?
(3:24:21 AM) Ray T: With a flash arcade script, it wouldn’t be an issue unless some way the account were to use 25% of the server’s resources ( cpu, ram) for more than 90 seconds.
(3:25:25 AM) Sly5: In order for me to understand this, I need to know what the total server resources are, is there a standard spec list for shared hosting servers or does it vary on a server to server basis?
(3:27:34 AM) Ray T: The shared server would have the same hardware specs as the elite dedicated server on
(3:27:35 AM) Ray T: http://www.hostgator.com/dedicated.shtml

Comments (2)

Own An Arcade Empire Today!

Ok so I’ve decided to completely opt out of the arcade business once and for all. I’m leaving nothing behind which means everything must go. Bad news for me maybe but great news for you, becuase this is a unique opportunity to get your hands on 3 high class arcade sites. Each one lovingly handcrafted with great branding and excellent content. I considered doing this on digital point or sitepoint or some other auction site, but I really can’t be bothered. I’d much prefer to have direct contact via email with interested parties and I’m also working on a fixed price basis. Anyone who has followed this blog will know that I’m genuine and not in the business of scams or rip offs. This is a one time deal only. Everything goes to the buyer.

Madness

  • First up is Fingermonkey.net: this was my first arcade. It’s powered by Arcadem Pro with a custom theme, hand picked games, hand made thumbnails, a unique game review section, an average of 500 uniques per day. Along side the fingermonkey arcade is this fingermonkey blog. If you buy this package you will also receive the blog too. It has some top quality content which you can claim as your own and reuse on other sites.
  • Second in line is littleloki.net: this was my second arcade. Powered by the excellent ProArcadeScript. Again, this comes with a custom theme and all content is hand picked. The site has been growing steadily over the past year. It gets around 600 uniques per day.
  • Last but by no means least is my baby craverz.com: this was a project I built entirely from scratch and you can see the creation process in 5 parts starting here. This arcade is unique. There are literally no others like it. For that reason alone it is a treasure. In addition it comes with a unique logo, it has an attached blog called Crave! and you will receive not only the .com domain name but also a dot.mobi for a mobile version of the site. Now that kids are on summer break, traffic has dropped, but during term times it was averaging 2000 uniques a day. It does not yet have a Google PR but at the next ranking I’m certiain it will rack up at least a PR4. The site is currently running with buysellads selling at $15 each.

Each of these sites is top quality and would give anyone looking to get into the gaming industry a huge head start.

I’m selling these sites as one package. Take it or leave it. So let’s just do a visual recap and then finish with the price and contact details. Comments are welcome and I will try to answer any queries as best I can. Serious buyers only please. Good luck!

FingerMonkey.net

+

Littleloki.net

+

Craverz.com

TOTAL PRICE: $6000 o.n.o

Contact Me

Comments (2)

Recipe For An Open Source Arcade Script

Paradigm Shift Image

This post is a rewrite of a forum response that I made on the Talk Arcades gamers forums. You can read the original thread here. In the thread, someone by the pseudonym of ‘Twistedduck’ announced the development of a new arcade script that aims to “be better than all the others”. He/she asked forum members to outline what their ideal script would consist of. The thread received a fairly enthusiastic response and people generally accepted the idea that this is yet another business venture aiming to corner the arcade market.

One of my own suggestions was to make the script open source. In response to this, Twistedduck said: “I think going OSS is not something we would really consider – after all this is a business venture, but thanks for the idea anyway.” The reaction is fairly straight forward and is based on the common belief that open source software (OSS) equates to free software and is therefore not profitable. I disagree. Some of the most successful business ventures have begun with open source applications at their core. To palm it off as an impossible business venture signals on the one hand a lack of understanding of OSS and its capabilities, and on the other hand an implicit need to conform with the current market structure.

In the following few paragraphs I’ve layed out a brief action plan for the development of an open source arcade script. Given that Twistedduck and his/her associate are highly unlikely to take this plan into consideration – they are far too bamboozled by the 4 figure sum that a small proprietary arcade script will bring them – I offer the model to any brave soul who is looking to make a serious impact on the arcade and multimedia script market.

In its current form the market is spread among a handful of individuals who all place financial return before quality of product. This has lead to poorly coded scripts, laxed script support and a culture of mediocrity among arcade webmasters. So the conditions for a paradigm shift in this niche market are almost perfect.

In considering the possibility of an open source script we must first let the idea of the simple economic exchange of goods drop for a moment and consider another way of creating wealth.

Let’s assume that you and your associate are expert developers and that you’re able to build a semantically coded platform for the distribution of multimedia content that responds to current webmaster needs, that addresses the ills of existing scripts and that meets your own aspirations.

Let’s also assume that your platform is both ‘themeable’ and modular; in other words it can be extended and built on using 3rd party add-ons. Let’s keep rolling with these assumptions and say that you release this software under a GPL2 or near-equivalent license, thus allowing others to modify the code base, to contribute to it, enhance it, but not to pass it off or resell it as their own.

Now providing that your software is a) properly coded b) user friendly and c) aesthetically coherent, then what you have just done is to create the de facto framework that will power new game arcades and other multimedia sites for years to come.

The consequences of this are where things start to get interesting. First of all by making this platform open source you will have contributed to a lineage of work that champions ethical practices in coding and accessibility – enabling others to learn from your work and to partake in it with you. In short you will have earned yourselves a solid reputation and this will inevitably open doors to other prospects of work and collaboration and other primary sources of benefit.

Secondly, your platform will have broken the entire arcade script market and you will have absorbed the competition. Within a matter of months, rival script owners/developers will ditch their individual Machiavellian schemes and begin searching for ways of generating income from your platform. Many will start developing add ons for your platform, some free, some paid, but all finding a way back to the source i.e. you.

Thirdly, users of your platform will become its strongest medium of publicity. Your software will spread virally and accrue thousands, possibly tens of thousands of genuine links back to your site. Users will do this of their own accord. For once they will not be coerced into doing so by the petty stipulations of some desperately restrictive commercial license, but simply because they want to give genuine recognition to your achievement. They’ll be proud to use your software.

By this time you and your friend will have established ‘Company X’ – the company that is credited for the entire operation and as a result you will receive a high influx of job demands; you will now have the luxury of choice. You will also begin to employ other members of staff and operate as a professional and scalable set up.

Finally, after a good year to two years of sustained growth, your platform will have considerably evolved and will offer a wide range of options for webmasters. On the whole, not only will you have gained indirect financial benefit and professional renown from the project, but you will have helped lift the flash arcade industry out of its current state of drudgery, instilling higher standards, wider choice ranges and a better gaming experience for all.

The economic exchange of goods is not the only means of creating wealth.

Comments (11)

Building a WordPress games arcade Part 5

Fireworks graphic

Readers of this blog will know that I launched my WordPress-powered arcade, Craverz.com back in April. Since then it has been going from strength to strength and I thought it would be a good time to write up part 5, the ‘debrief’ post to the whole project and the last part of the series. I’ll include some stats and some details on where the project is going next.

So where is the site at right now? Well it’s still very much in beta testing stage, while most of the game-side functionality is complete, it has been very difficult to get the level of user-side functionality that I want. Until I can come up with the right user integration, I’m going to deactivate signups. In all honesty this is a reflection of my lack of coding skills. If I had a budget for this project I’d obviously have hired a developer to work on that part of the site weeks ago. As it stands I just have to go with what’s possible.

So rather than offer people a half finished user signup service, I’ll remove it for now and focus on getting the game play side of the site to the best possible standard. To that end I’ve already made some key adjustments such as widening the game space to a maximum of 800×500px. I’ve also finished the Craverz blog, it’s called Crave! and the aim is to build it up to become a platform for fellow game enthusiasts and webmasters to voice their opinions on. So if you want to blog anything game related and you want some exposure for your own sites, I’ll be setting up accounts and profiles so just drop me a line…door’s wide open!

In pure statistical terms, the site now has a small but worthy selection of 50 games. I’m about 90% certain of the emotion-based categorization, it’s yielding some very interesting stats. The most popular category right now is ‘focused’ which says a lot about the site’s current audience. While most people opt for the usual game genre based categories, I wanted to work on something different. It’s hard to say at this point whether emotional categories will prove to be a stronger option. Right now I’m just pleased that people are using them.

General traffic is on the increase. The google analytics graph below shows visitor trends over the past month or so. Notice the sharp declines on weekends. Is this something other webmasters experience? I find the same trend across all my arcade sites. Another indication that a lot of visitors are playing at school or away from home.

(Click on image for larger view)

Another interesting point shown in these stats is the average visit time, currently just under 10 minutes. I know that this will decline as traffic increases but it’s another good sign that people are actually using the site. In addition to this one of the main search terms being used in google is ‘Craverz’ which means that the name of the site is beginning to stick in people’s minds. It’s always a gamble when choosing a name for a new site and this was no different, so fingers crossed on that one.

So what’s in store for the site next? Well getting the site out of beta mode is one. There are a number of things I need to implement before that happens. First of all I need to finish the blog integration within the main Craverz site. I also want to add a user game upload function. This should be pretty easy using the cforms II plugin. I then need to add an extendable footer that shows the top 5 games in each category. The code is already in place for that, it just needs styling.

I also need to work out whether the recently placed google ads are worthwhile or whether there’s going to be a market for setting up 125×125 graphic banner ads, possible running through an online ad brokering service such as buysellads.com or adonion.com for example.

So that pretty much wraps it up. I hope you’ve found this series interesting and if it’s prompted anyone to start their own WordPress powered arcade, please share your urls here in the comment section. I’ll end this post with a retrospective of the all entries in this series. Happy gaming folks!

Building a WordPress games arcade Part 1

Building a WordPress games arcade Part 2

Building a WordPress games arcade Part 3

Building a WordPress games arcade Part 4

Visit Craverz.com

Comments (2)

Older Posts »