Archive for WordPress Flash Arcade

Introducing Vulcan Games

I’ve been away from this blog for a while, but that’s because I’ve been doing some development work on a new site. It’s called Vulcan Games and you can see a screenshot below or visit the site directly at vulcangames.com.

Readers of this blog may recognise some similarities with an older site I developed called Craverz. Essentially Vulcan Games uses a modified version of the same WordPress theme. In case you’re wondering, the theme was available for purchase in the public domain but was withdrawn by the coder over a month ago now.

In any case, I’ve gone for a space-age type design, it’s very dark and there are still quite a few things to iron out. Let me know what you think. What works for you, what doesn’t. And if you need any WordPress arcade building advice, drop me a line either in the comment section or by email (see contact page of this blog). Thanks. P.s. I’ll be getting back to the Webmaster guide from now on.

Vulcan Games

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Own An Arcade Empire Today!

Ok so I’ve decided to completely opt out of the arcade business once and for all. I’m leaving nothing behind which means everything must go. Bad news for me maybe but great news for you, becuase this is a unique opportunity to get your hands on 3 high class arcade sites. Each one lovingly handcrafted with great branding and excellent content. I considered doing this on digital point or sitepoint or some other auction site, but I really can’t be bothered. I’d much prefer to have direct contact via email with interested parties and I’m also working on a fixed price basis. Anyone who has followed this blog will know that I’m genuine and not in the business of scams or rip offs. This is a one time deal only. Everything goes to the buyer.

Madness

  • First up is Fingermonkey.net: this was my first arcade. It’s powered by Arcadem Pro with a custom theme, hand picked games, hand made thumbnails, a unique game review section, an average of 500 uniques per day. Along side the fingermonkey arcade is this fingermonkey blog. If you buy this package you will also receive the blog too. It has some top quality content which you can claim as your own and reuse on other sites.
  • Second in line is littleloki.net: this was my second arcade. Powered by the excellent ProArcadeScript. Again, this comes with a custom theme and all content is hand picked. The site has been growing steadily over the past year. It gets around 600 uniques per day.
  • Last but by no means least is my baby craverz.com: this was a project I built entirely from scratch and you can see the creation process in 5 parts starting here. This arcade is unique. There are literally no others like it. For that reason alone it is a treasure. In addition it comes with a unique logo, it has an attached blog called Crave! and you will receive not only the .com domain name but also a dot.mobi for a mobile version of the site. Now that kids are on summer break, traffic has dropped, but during term times it was averaging 2000 uniques a day. It does not yet have a Google PR but at the next ranking I’m certiain it will rack up at least a PR4. The site is currently running with buysellads selling at $15 each.

Each of these sites is top quality and would give anyone looking to get into the gaming industry a huge head start.

I’m selling these sites as one package. Take it or leave it. So let’s just do a visual recap and then finish with the price and contact details. Comments are welcome and I will try to answer any queries as best I can. Serious buyers only please. Good luck!

FingerMonkey.net

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Littleloki.net

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Craverz.com

TOTAL PRICE: $6000 o.n.o

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Building a WordPress games arcade Part 5

Fireworks graphic

Readers of this blog will know that I launched my WordPress-powered arcade, Craverz.com back in April. Since then it has been going from strength to strength and I thought it would be a good time to write up part 5, the ‘debrief’ post to the whole project and the last part of the series. I’ll include some stats and some details on where the project is going next.

So where is the site at right now? Well it’s still very much in beta testing stage, while most of the game-side functionality is complete, it has been very difficult to get the level of user-side functionality that I want. Until I can come up with the right user integration, I’m going to deactivate signups. In all honesty this is a reflection of my lack of coding skills. If I had a budget for this project I’d obviously have hired a developer to work on that part of the site weeks ago. As it stands I just have to go with what’s possible.

So rather than offer people a half finished user signup service, I’ll remove it for now and focus on getting the game play side of the site to the best possible standard. To that end I’ve already made some key adjustments such as widening the game space to a maximum of 800×500px. I’ve also finished the Craverz blog, it’s called Crave! and the aim is to build it up to become a platform for fellow game enthusiasts and webmasters to voice their opinions on. So if you want to blog anything game related and you want some exposure for your own sites, I’ll be setting up accounts and profiles so just drop me a line…door’s wide open!

In pure statistical terms, the site now has a small but worthy selection of 50 games. I’m about 90% certain of the emotion-based categorization, it’s yielding some very interesting stats. The most popular category right now is ‘focused’ which says a lot about the site’s current audience. While most people opt for the usual game genre based categories, I wanted to work on something different. It’s hard to say at this point whether emotional categories will prove to be a stronger option. Right now I’m just pleased that people are using them.

General traffic is on the increase. The google analytics graph below shows visitor trends over the past month or so. Notice the sharp declines on weekends. Is this something other webmasters experience? I find the same trend across all my arcade sites. Another indication that a lot of visitors are playing at school or away from home.

(Click on image for larger view)

Another interesting point shown in these stats is the average visit time, currently just under 10 minutes. I know that this will decline as traffic increases but it’s another good sign that people are actually using the site. In addition to this one of the main search terms being used in google is ‘Craverz’ which means that the name of the site is beginning to stick in people’s minds. It’s always a gamble when choosing a name for a new site and this was no different, so fingers crossed on that one.

So what’s in store for the site next? Well getting the site out of beta mode is one. There are a number of things I need to implement before that happens. First of all I need to finish the blog integration within the main Craverz site. I also want to add a user game upload function. This should be pretty easy using the cforms II plugin. I then need to add an extendable footer that shows the top 5 games in each category. The code is already in place for that, it just needs styling.

I also need to work out whether the recently placed google ads are worthwhile or whether there’s going to be a market for setting up 125×125 graphic banner ads, possible running through an online ad brokering service such as buysellads.com or adonion.com for example.

So that pretty much wraps it up. I hope you’ve found this series interesting and if it’s prompted anyone to start their own WordPress powered arcade, please share your urls here in the comment section. I’ll end this post with a retrospective of the all entries in this series. Happy gaming folks!

Building a WordPress games arcade Part 1

Building a WordPress games arcade Part 2

Building a WordPress games arcade Part 3

Building a WordPress games arcade Part 4

Visit Craverz.com

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Building a WordPress games arcade Part 4

Welcome to part 4 in this series on building a WordPress flash games arcade. So far I’ve covered the concept and ideas behind the project in part 1, outlined the research and components to build the arcade in part 2, gave you a whole preview of the design process in part 3 and now in part 4, in keeping with my promise, I’m going to show you the beta (more like alpha) version of my little baby :)

This whole experiment has moved quite quickly, perhaps too quickly to deliver a polished product and sadly that’s not what I can offer with this first iteration of the site. My haste is reflected in the numerous bugs and pending features that you’ll see in the arcade, but that’s all part of the next stage and I’m prepared to take it step by step.

This whole experiment has been about the creation process, proving to myself that I could build an arcade out of WordPress desipite my amateur coding and design skills. I’ve learnt a hell of a lot in a short amount of time and I hope some of you have found it interesting.

What I’d like to happen next is to start ironing out the flaws and for that I need your help. So if there are any kind souls out there, particularly with WordPress knowledge, but that’s not a necessity, who’d be willing to lend a hand and point out the bugs and ideally offer some advice on solving them, I’d be very very grateful.

So here goes. Ladies and Gentleman it’s my great pleasure to bring you the birth of a new WordPress arcade (drum roll):

Craverz.com!!

Craverz.com

Visit FingerMonkey.net for some free flash gamer madness!

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Building a WordPress games arcade Part 3

Bauhaus Inspired Design
(Photo by Torley: ‘An experiment in visual kinetics‘)

Welcome to Part 3 in this series of posts that takes an inside look into the development of my WordPress flash games arcade. If you’re new to this blog and you want to catch up on the series, read part 1 here and part 2 here. In this entry I will outline some of the initial design ideas for my new arcade, including elements of layout, textures and color schemes.

I should add that as of last night I have a working version up and running and I’ve purchased the domain name for the arcade. I’m planning on launching a closed beta next Monday. It won’t have all the user-side functionality but the core of the site will be working and will allow anonymous users to play all the games. Now on to design matters…

Working Process

So in simple practical terms how did I go about starting a design? Well it all came down to some basic research. I began by brainstorming the key elements I’d like to see in an arcade – an arcade that I would enjoy using myself. I then went and tried out around 10 other existing games arcades, ranging from ‘A-listers’ to small scale sites, and I compiled a quick pros and cons list based on my experience. The last thing I did was to look at my two existing arcades and specifically to look at statistics. Using Google Analytics I was able to get an in-depth sense of which games were popular, which parts of the site were most used, and most crucial of all: which parts were unnecessary. I then looked back over this data and reduced it to a set of 10 fundamental features that I’d like to use in my arcade.

I should also point out that the background to this research was oriented towards eliminating excess and redundancy from the arcade structure (something I wasn’t able to do in this post!), optimising categorisation and maximsing the presentation of game content.

Once I had my 10 point feature set, I then began a quick layout sketch using basic shapes, squares, rectangles, circles etc to come up with a content layout. Given the fact that any design I came up with would have to be layed over an existing WordPress theme, I had to limit myself to some fundamental layout factors: 2 column, 3 column, header, footer, sidebar etc. As much as I’d like to try something more radical, I simply don’t have the developer skills to implement wild ideas at this point, so it was important to be as realistic and economic as possible – and that’s not necessarily a bad thing!

After I reached a satisfactory layout in sketch form, I then went onto search for an appropriate WordPress theme that could act as a solid skeleton for my modifications. The ‘wireframe’ diagram I made below was really only something I made for readers of this blog, my work on the design was based on the sketches.

Front Page Mockup

The wireframe illustration below shows you how I’d like the front page to look in an ideal sense. It looks fairly ‘busy’ right now, but that’s mostly because I’m a novice at making wireframe diagrams. What the site will actually look like on launch day is quite a bit different. Nevertheless, you can get an overall sense of the key elements and it also provides a good goal to work towards.

WordPress Games Arcade Design and Layout Mockup

Logo & Branding

I’ll now talk you through some of the main features of this design. Starting at the top the first thing that will hit the visitor is the logo, or in other words the ‘brand’. Without even getting into spam arcades, I’ve seen so many arcade sites that pay little to no attention to branding. There’ an obsession in the industry to search for domain names that contain the word ‘arcade’ as if somehow this keyword alone would make your site an instant success. So you have things like arcadefun, fungamesarcade, retroarcade, funretroarcade, funretrogamesarcade, etc etc. This strategy is completely counter productive, because it ends up rendering your arcade characterless, anonymous and one of a million other similar sites.

Get a brand name, go for something unsual but evocative and make sure you spend time developing a logo. Even if it’s just refining a nice font you got from dafont for example, it will help print the brand on your visitor’s minds, and that sad as it may seem, is the fundamental principle of advertising. Branding is not jsut about having a memorable logo, it can be instilled in all aspects of the design, from color to texture and font type (more on that below).

Bookmarking

The next feature you will notice on the top right is a search box, some content and game review RSS feeds and some key social bookmarks (delicio.us, magnolia, blinklist, technorati etc). Bookmarking is important for the following reasons: loyalty and hearsay. These services provide a means of one-shot visitors finding your site again, but they also have a secondary purpose of sharing content with other users. Get a popular delicio.us user to bookmark your site and you will suddenly have 2000 other users visiting as a direct result.

Navigation

At the time of writing, I’m still working on some extra navigation elements, but what I wanted to aim towards was one main navigation bar that serves the entire site. I found that the majority of the sites I visited during the research phase overwhelmed me with navigational options, sent me in the wrong direction and overall made me loose interest very quickly. Having a simple and functional navigation structure will enable visitors to have an immediate response to the way they access content on your site. It is important for a visitor to feel in ‘control’ on a website, to master the structure in a matter of seconds.

In my previous post I talked about ways of challenging categorisation. The ideas that came from that have been implemented into the site and you’ll be able to test the new approach to categories on launch day.

Featured Content

The next main feature in the design is the featured content strip that forms the second visual layer after the logo. This area will hopefully use a dynamic script (ajax??) to power a sliding gallery of featured/most recent games on the site. It will be regularly updated and it will help give the site a sense of continual freshness. Providing a sense of the ‘new’ is another key element in keeping loyal visitors.

Main page left column

The left hand column has 4 basic components: a large thumbnail image, a brief introductory outline of each game, a voting system and a review section (authenticated users only). The main emphasis is on the image. Another one of my observations of the many arcades I visited was how tiny and meaningless the thumbnail images were. I want to provide users with a real ‘feel’ for a game just by looking at an image. Clicking on the large thumbnails enables users to play the game straight away. Clicking on the test or title of the entry allows them to see the game details in more length and to play the ‘embedded’ version.

The voting and review elements are part of the interactive side of the site reserved for authenticated users. There are many more interactive features that I don’t have time to cover here but that will emerge in later posts.

Main page right column

The right column contains first of all the user login panel. This is placed in a prominent position since the site will attempt to nurture a community. Next is space for some 125×125 banner ads. I decided not to go the google ads or flashing banner ad route with this aracade, partly because its annoying and overused but partly because a monthly banner ad on a PR4 site earns more anyway.

Below the ad section will be 2-3 panels displaying various site stats such as ‘editor’ picked games and most rated games and possibly also user uploaded games and blog posts etc. The order and nature of this has yet to be fully decided.

But that’s a very brief overview of the front page layout. I’ve missed out a lot of detail, but there’s no time for that now and this post is already way too long :) I’ll finish things off now with a brief look at textures and colors.

Textures

Partly inspired by Bryan Veloso’s relaunch of Avalonstar and partly out of personal preference. I wanted the site to be ’space age grunge’. I know it sounds ludicrous and it probably is but that’s the way I saw it. The space age element is a reference to some of my personal influences such as Stanley Kubrick’s 2001: A Space Odyssey and Tarkosvsky’s film version of Solaris. The grunge element is a nod to my youth and growing up with ‘grunge’ culture.

Below are two texture sketches showing contrasting colors, light grey and black. These elements will form part of the site background. The black element may feature elsewhere too.

Texture 1: ‘Light Grunge’
Texture1

Texture 2: ‘Dark Grunge’
Texture 2

Color Scheme & Fonts

Color Scheme

The link color scheme will be bright and strongly contrasted with the grayscale base layers of the design with strong blue and orange colors. To balance this out there will be a sufficient amount of grayscale tones and some good old white space too. The font type will be mostly modern, probably Arial which is a spin off of Helvetica.

That’s it for now. The next step in this process it the beta launch. Again that will be happening (knock on wood) next Monday. After the launch I’ll write part 4 in this series which will be a debrief and will address some of the user feedback that I hope to receive. I may well write a 5th part if there’s more to say. See you on the other side!

Visit FingerMonkey.net for some free flash gamer madness!

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